![]() In addition to these possible halts, the caravan may pass close to other locations (without stopping), including Saugus Ironworks, Hub City Auto Wreckers, Lynn Pier Parking, and Longneck Lukowski's Cannery. At each of the four halt locations, he will stop for six game hours normally. A final possible halt is an unmarked campsite (with a cooking station and a full bed) to the west of the Museum of Witchcraft. If trade caravan posts are built at player controlled settlements in the area, these may also be visited. These settlements may be visited in any order and approached from a variety of directions. Each trip may stop at, or simply pass any or all of the northeastern settlements: County crossing, Finch farm, and the Slog. The Weathers caravan moves through the northeast part of the map according to an apparently random route that varies each trip.
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